![]() ![]() You can also use your credits to purchase upgrades for specific units and structures - things like giving them an area of effect attack, upping their damage, or giving them more health. The first is hiring mercenaries, who are special versions of normal units that are stronger, more expensive, build instantly, and can only be called down a limited number of times. These credits can be used for two things. Much of what they say is relatively insignificant, but there are some interesting lore items buried in crew member conversations and news broadcasts.Īs you play through the game, you’ll earn credits for most of the missions you complete. ![]() After completing missions, you can wander around your ship and talk to an assortment of characters, all who have something to say based on the mission you just completed. The game has introduced a hub in between missions, either Mar Sara or your ship depending on how far into the game you are, and most of the new campaign changes are related to this new area. The addition of branching mission paths, achievements, a secret hidden mission, and (even the ability to play as the Protoss for a few levels) kept me doing “just one more mission” long after I should have gone to bed.Īside from what I just mentioned above, StarCraft II introduces a number of significant changes to the structure of the single-player campaign. While there are still one or two standard “Build up your base, kill the bad guys” type of missions, most offer totally unique challenges and some really inventive level design. No two missions are alike, and in fact almost all have very, very different objectives. With 29 missions in all, the StarCraft II single-player feels robust, and the missions are varied enough that the game never feels stale. With that settled, I’m moving on to the single-player. Rather than waste space trying to explain the entire concept of the game, I’m going to assume that everyone has some level of familiarity with StarCraft, or at the very least the real-time strategy genre. If you are completely unfamiliar with StarCraft, I don’t know if there’s any hope for you. Simply put, StarCraft II takes everything that was great about the first game, gives it a wonderful new upgrade, and tacks on some extra features that serve as a bonus to an already-solid product. In case you couldn’t tell, I really like this game. StarCraft II is a fantastic reminder of why we loved StarCraft so much in the first place, and a guarantee that StarCraft is going to stay popular for a long, long time. It’s been almost twelve years since we got Brood War, and the original StarCraft still remains insanely popular. ![]() Sure, it could have gone up Friday, but I decided to spend the entire weekend playing it, just to be safe. I also took three breaks while actually writing it to go play some more. If it’s any indication of how I feel about this game, I wrote this review two days later than I theoretically could have just because I wanted to keep playing it. ![]()
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